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  • £19.95

    DEATH OR GLORY (Brass Band Set) - R.B. Hall

    Estimated dispatch 7-14 working days
  • £35.60
  • £19.95

    DEATH OR GLORY (Brass Band Set)

    Estimated dispatch 7-14 working days
  • £19.95

    Death or Glory (Brass Band - Score and Parts)

    Estimated dispatch 7-14 working days
  • £69.60

    Death or Glory - R. B. Hall

    Estimated dispatch 5-14 working days
  • £71.35

    Armistice at Flanders Fields (Brass Band) Dwayne Bloomfield

    This poignant and powerful work for brass band by Dwayne Bloomfield describes the day peace was announced to end World War I. The piece was written in 2023 to be played by bands around the world to mark Armistice Day. The composer writes: 'Unless you were there, it's impossible to imagine what it must have been like the day peace was announced ending World War I. The feelings soldiers experienced, who after years of fighting and suffering, to know it was over and they would return home to see family and loved ones again. This piece tries to tell their story. The work begins by approaching the front, distant artillery and battle sounds heard while the carnage and loss of lives was already known to the world. The band builds as we enter the thick of battle, the death and destruction, the conditions faced and the loss of hope of ever surviving. The next section, in 7/8 time, reflects the two sides fighting - both sides attacking and defending with mostly little result, but for the loss of more lives. Two euphoniums then depict the news and hope of peace talks. However, fighting did continue right up to the very end and on the last day there would be another 2,738 casualties. The Canadians were still battling to capture the town of Mons that morning. A song is sung in reflection of the estimated 5.5 million allied soldiers who lost their lives during World War I, then a clock ticks down the final minutes. The last three known casualties are depicted with French soldier Augustin Trebuchon, killed at 10:45am by a single shot as he rushed down the trenches to spread the news of coming peace; Canadian George Lawrence Price killed by a sniper round at 10:58am at the battle of Mons, and lastly a machine gun burst that killed American Henry Gunther, who is believed to have fallen on the 11th hour. Bells then toll ringing around the world announcing the end of the war. After years of war, it must have been jubilation for the families at home knowing their loved ones would be returning to them. The band builds with a hymn for peace as a final tribute to those who fought, before the piece resides with one of the most dreaded sounds at that time, the knock on the door from a telegram delivery boy or better known then as the Angels of Death. It wasn't just the 2,738 families from the casualties of the last day who would receive such a knock, but many more who expected their loved ones to be returning home would instead find out they were instead killed in the last weeks. So close. Driving around the battlefields today one comes across many intersections in the countryside which have cemetery signposts pointing in every direction. While the last post sounds in ceremonies today, this last bugle call instead depicts the horrors, devastation and death the soldiers faced during the war and right up the 11th hour of the 11th day of the 11th month, Armistice at Flanders Fields.' To view a video of Dallas Brass Band performing the work please visit https://www.youtube.com/watch?v=ljfyVz3cMgk Duration: Approx. 15.00 minutes Difficulty Level: 2nd Section + PDF download includes parts and score. Sheet music available from www.brassband.co.uk Instrumentation: Soprano Cornet Eb Solo Cornet Bb Repiano Cornet Bb 2nd Cornet Bb 3rd Cornet Bb Flugel Horn Bb Solo Horn Eb 1st Horn Eb 2nd Horn Eb 1st Baritone Bb 2nd Baritone Bb 1st Trombone Bb 2nd Trombone Bb Bass Trombone Euphonium Bb Bass Eb Bass Bb Percussion 1-3

    In Stock: Estimated dispatch 1-3 working days
  • £74.99

    Bread and Games Brass Band (Score & Parts)

    Panem et Circenses', Bread and Games were essential for keeping the citizens of ancient Rome in check. While the bread was meant for the poorest among the Romans, the Games were Popular Pastime Number One for everybody.There were different kinds of games, such as chariot races (especially popular with female spectators), or wild-beast fights, where lions, tigers, bulls or bears were set on one another or even on human beings. Most popular, however, were the Gladiator fights. In 'Bread and Games' William Vean depicts one of the many fights in the antique Colosseum. 1. Entrance of the Gladiators: By powerful bugle-calls the attention of the people was asked for, after which the Gladiators entered the Arena at the sound of heroic marching-music.2.Swordfight: We can hear that the fights were not mere child's play in this part.On the contrary, they were a matter of life and death and were fought accordingly.3.Mercy of the Emperor: Sometimes a wounded gladiator could be fortunate, depending on the mercy of the audience. Waving one's handkerchief meant mercy, a turned-down thumb meant no pardon. The Emperor had the right to take the final decision, but he usually complied with the wish of the majority of the public. 4.Lap of Honour: Gladiators were mainly selected among slaves, convicted criminals, or prisoners of war. Consequently, winning was very important, as it would mean fame, honour and sometimes even wealth. A lap of honour, therefore, was the winner's due reward. 06:00

    Estimated dispatch 7-14 working days

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  • £74.99

    Bread and Games - William Vean

    'Panem et Circenses', Bread and Games were essential for keeping the citizens of ancient Rome in check. While the bread was meant for the poorest among the Romans, the Games were Popular Pastime Number One for everybody.There were different kinds of games, such as chariot races (especially popular with female spectators), or wild-beast fights, where lions, tigers, bulls or bears were set on one another or even on human beings. Most popular, however, were the Gladiator fights. In 'Bread and Games' William Vean depicts one of the many fights in the antique Colosseum. 1. Entrance of the Gladiators: By powerful bugle-calls the attention of the peoplewas asked for, after which the Gladiators entered the Arena at the sound of heroic marching-music.2.Swordfight: We can hear that the fights were not mere child's play in this part.On the contrary, they were a matter of life and death and were fought accordingly.3.Mercy of the Emperor: Sometimes a wounded gladiator could be fortunate, depending on the mercy of the audience. Waving one's handkerchief meant mercy, a turned-down thumb meant no pardon. The Emperor had the right to take the final decision, but he usually complied with the wish of the majority of the public. 4.Lap of Honour: Gladiators were mainly selected among slaves, convicted criminals, or prisoners of war. Consequently, winning was very important, as it would mean fame, honour and sometimes even wealth. A lap of honour, therefore, was the winner's due reward.

    Estimated dispatch 5-14 working days

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  • £45.00

    f/m

    Descriptionf/m was inspired by the internet cartoon 'frequency' by the artist Randall Munroe, which can be seen atxkcd.'Frequency' displays a grid of randomly chosen statistical events which flash at the frequency of their real-time occurrence; an outwardly banal idea with surprisingly profound results. f/m (which - predictably - is short for frequency/modulation) takes a similarly random set of time/duration statistics and uses them to generate the note lengths for each instrument. The first four statistics (and the first brass instrument entries) are derived from physical science. The next eight are all related to the natural world. The final ten, for which the cornets are used, represent contemporary human activity. The percussion instruments maintain a "tick and chime" throughout the work. To view a PDF preview of the score click here.The statistics used are as follows, indicated by numbers in brackets in the score at the first iteration of each one:Lightning strikes the earth 100 times per secondThe first pulsar ever discovered, PSR1919+21, pulses once every 1.337 secondsThere are approximately 10 supernovae every 0.95 secondsEvery 0.6 seconds the entire solar system moves 100 miles around the galactic centreEvery 4.1 seconds a 70 kg human emits 1000 gamma rays due to naturally occurring potassiumA blue whale's heart beats once every 6.67 secondsA hedgehog's heart beats 300/min or 5 times a secondEvery 2 seconds the net population of the world increases by 5There is one birth every 0.24 secondsThere is one death 0.56 seconds5.14 people die of malaria every minute ( one every 11.67 seconds)10 kilotonnes of polar ice are lost on average every 1.4 seconds.Walmart's takes in sales revenue of $10,000 every 1.4 secondsEvery 3 seconds there are 60,000 plastic bags used in US supermarketsEvery 0.72 seconds the world uses 500 tonnes of paperEvery 7.65 seconds, South Korea builds a carEvery 1.75 seconds, China builds a carEvery 5.8 seconds, Germany builds a carEvery 4.7 seconds, the USA builds a truckTwo commercial airline flights take off every 1.86 secondsMacdonalds serves 300 burgers every 4 seconds and feeds 787 people per secondStarbucks uses 3 gallons of milk every secondPerformance Notes:All entries are cued by the conductor at his/her discretion. There is no specified minimum or maximum time between entries and no specified overall duration; the times between each new entry do not have to be consistent unless the conductor wishes them to be so. However each player should be allowed time to complete at least one iteration of their note, and preferably to become comfortable with their place in the overall texture - one of the aims of the work is try present dissonant sounds through the medium of the brass band outside the normal performance context, allowing players to find their place in a non-diatonic harmonic matrix without regard for linear motion or developmental activity. Entries should not coincide unless they align vertically on the score. While it is accepted that absolute accuracy is not possible, players should attempt to get as close as they can the the printed duration of their note, and do their best to keep that duration consistent during repetitions. Rests are indicated by empty staves. A continuous line indicates a repetition in progress.Soprano cornet will require a harmon mute. Cornet 1 and Trombone 2 require metal straight mutes. Cornets 5,7,8 and 9 require cup mutes. The work requires three percussionists, playing tubular bells, vibraphone and and egg shaker.Approximate duration 6'00" - 9'00"

    Estimated dispatch 7-14 working days

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