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£74.99
Durkle Bandrydge Suite - Bruce Fraser
Durkle Bandrydge is the name of the composers imaginary world, but it could very well be anyones invisible dream world with a different name. In this very versatile suite by Bruce Fraser, 8 characters are featured, each with its ownpeculiarities, making Durkle Bandrydge such a colourful place. Do these characters differ that much from us? That is for you to find out! In the last part, all characters come together in a special way.Durkle Bandrydge exists at the end ofyour street. It is invisible to humans, but Durkle Bandrygators can watch us with great interest. The music will introduce you to some of the characters who live in this unusual place. The parts: Somnanbulyss, who is a giant trollguarding the entrance to Durkle Bandryde. At least, he is supposed to, but he tends to sleep most of the time. His music is therefore very slow moving and sleepy. Long Gwysteen is a tall, mysterious, and somehow sophisticated character,who walls around with a shell on his back. His music glides along rather gracefully. Squelfitch is a rather unpleasant and smelly character who lives in a bog, which is why his music sounds rather slimy and a bit like trying to walkthrough quicksand. Perfydlia is a meddling old woman, who gossips about everybody and squeals with sudden delight at the small exciting bits of tittletattle about others in the village. In the music you can hear her sudden little squealsof delight. Maryann Lovely is a beautiful young lady, graceful, gorgeous, absolutely devine, and her music is obviously just the same. Thistledoo Nicely is a lively character who spends and spends and spends with her credit card,buying the latest fashion and never worries about having to pay the bills. Her music reflects her excitement when shopping and het 'happy go lucky' approach to life. Marsyn Edginton is the Lord of the manor, the richest man in town, the'big cheese', the man with all the power and, of course, the biggest house. He is very grand and his music like he could be a king. Jimmy McScotsmyn is a red haired scotsman wearing tartan cap. He misses his home country terribly and eatslots of shortbread, oatcakes, scotch eggs, porridge and drinks an enormous amount of Scotch Wisky, which helps him to have fond memories of the kind of music he would like to dance to when he was a younger man. His favourite dance is a Jig andthis is the music he remembers. Grand March of the Durkle Bandrydgators. We hope that you have enjoyed meeting these characters from Drukle Bandrydge and would invite you to listen to all the villagers now march along in a grand parade -it is a pity that you can not see them, what is a wonderful sight. If you listen carefully, you will hear the melodies which belong to the characters as they march past. Oh what a grand spectacle!
Estimated dispatch 5-14 working days
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£74.99
Bread and Games - William Vean
'Panem et Circenses', Bread and Games were essential for keeping the citizens of ancient Rome in check. While the bread was meant for the poorest among the Romans, the Games were Popular Pastime Number One for everybody.There were different kinds of games, such as chariot races (especially popular with female spectators), or wild-beast fights, where lions, tigers, bulls or bears were set on one another or even on human beings. Most popular, however, were the Gladiator fights. In 'Bread and Games' William Vean depicts one of the many fights in the antique Colosseum. 1. Entrance of the Gladiators: By powerful bugle-calls the attention of the peoplewas asked for, after which the Gladiators entered the Arena at the sound of heroic marching-music.2.Swordfight: We can hear that the fights were not mere child's play in this part.On the contrary, they were a matter of life and death and were fought accordingly.3.Mercy of the Emperor: Sometimes a wounded gladiator could be fortunate, depending on the mercy of the audience. Waving one's handkerchief meant mercy, a turned-down thumb meant no pardon. The Emperor had the right to take the final decision, but he usually complied with the wish of the majority of the public. 4.Lap of Honour: Gladiators were mainly selected among slaves, convicted criminals, or prisoners of war. Consequently, winning was very important, as it would mean fame, honour and sometimes even wealth. A lap of honour, therefore, was the winner's due reward.
Estimated dispatch 5-14 working days
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£104.99
Theme Park Fun! - Wilco Moerman
In Theme Park Fun! your orchestra pays a visit to an amusement park. During your visit, you will experience some spectacular rides and attractions this theme park offers. The uniqueness of Theme Park Fun! is the interplay between music and(moving) images. Animations and illustrations support the visual composition (downloadable after ordering a set, on www.gobelinmusic.com).Part 1: The Entrance & Parade [with animation]The opening of the park is a fact. A day fullof fun and pleasure awaits! You and the other visitors will be confronted with all the rides, attractions and adventures the theme park has to offer. Which ride shall we do first?! There is so much to do and experience on this day in the park! Aparade of colorful floats and park figures is passing by.Let the fun begin!Part 2: The Haunted House [with animation]The only ride in the park that is not related to fun, is the Haunted House. Here visitors will be challengedto visit a house full of ghosts, creepy figures and other ominous things. The clock strikes twelve, there is no turning back. Ghosts are whispering, yelling, screaming... Fortunately it is almost one oclock, so we can leave this creepy placequickly.Part 3: The Swinging Galleon [with illustrations]What a huge pirate ship! Each time you swing back and forth, you will feel that weird feeling in your stomach. When you are thrown completely into the top you will have afantastic view over the park, but you can not enjoy it for long. Before you know the ship swings back the other way.Part 4: The Fairy Tale Ride [with illustrations]After all those exciting and spectacular rides and attractions,it is time for a peaceful tour in The Fairy Tale Ride. Surrounded by a fairytale setting, you will discover fable figures, talking animals and colorful designs. Such a beauty and tranquility. Having had this experience, we are ready again for thebig rides in the park!Part 5: The Bumper Cars [with illustrations]Now its time to crawl behind the wheel of the Bumper Cars! Shall we all chase the conductor?! Before you know you are hit by another visitor or you will bumpagainst someone else. In this tough ride you can prove yourself as a real driver, or perhaps as a really bad one.Part 6: The Roller Coaster [with illustrations]The largest, fastest and scariest ride in the park ... we shoulddefinitely do the Roller Coaster! All together in the train, the over-the-shoulder restraints are lowering... be ready to ride. The train leaves the station and is heading for the big lift hill. It will be very scary when the train reaches the topand the train will be plunged down the first drop! Loops, corkscrews and other spectacular coaster elements will follow... Before you know it, the ride of your life is over. Shall we ride it again?!Part 7: Leaving the Park [withanimation]Unfortunately everything comes to an end. This day in the theme park is over, but we have a lot new experiences to talk about! The memories of all the funny and spectacular rides will come up when we walk through the park to theexit. Just one look over the shoulder, the amusement park figures are waving at us. Hopefully we will come back again soon!
Estimated dispatch 5-14 working days
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£113.00
Mahalageasca - Mahala Rai Banda
Mahalageasca is a piece that make you happy both to listen and perform.It's possible to play the piece as a stage entrance piece. Repeat bars 1 to 8 several times. You might let the Drum set and some Percussion start alone. After basses have played their first eight bars, move on to bar nine.It is also possible to perform is as an ancore where you might change positions for the brass players but use the same pattern with Percussion as above.Here's a suggestion for set-up:Backrow sits in front of the conductor (on horn chairs)Soprano and Solo Cornets standing behind them.Trombones sits at the conductors right (on Euphonium/Baritone-chairs)Basses sitting behind the TrombonesFlugelhorn and horns on the left (sitting on the solo cornet chairs)Euphoniums and Baritones behind the horns.Please do not play too loud on mf. A bit press on the start of the slurs often better the emphasis (some marcatos written as well)Bars 96 to 136 is challenging for mallet percussion. They can be played as solo, or two players might share it in a convenient way.
Estimated dispatch 5-14 working days