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  • £50.90
  • £19.50

    ONE DAY IN YOUR LIFE (BAND)

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    Estimated dispatch 7-14 working days
  • £19.50

    ONE DAY IN YOUR LIFE (PIANO)

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    Estimated dispatch 7-14 working days
  • £50.90

    ONE DAY IN YOUR LIFE (Tenor Horn/Brass Band) - Fernie, Alan

    Tenor Horn Solo with Brass Band. Grade Easy

    Estimated dispatch 7-14 working days

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  • £64.95

    A Day in the Life of a Knight (Brass Band - Score and Parts) - Lawrence, Phil

    Here we have a most descriptive piece of writing - a story through music. A fantastic 1st section test piece and championship concert work:The opening scene would depict standing on the battlements of a castle hearing the thundering hoofs of our brave Knight's horse miles in the distance. His arrival is expected, and his reputation is known across many lands. Today, he is to joust amongst mere mortal knights and compete for the hand of the fair (and local) Princess.He vanquishes all competitors and wins the day. The scene moves to evening and court where reception and dance is to be held for our winning knight. Both Knight and Princess become centre of attention during the dance. Their eyes only for each other.At last, the Knight has a chance to be a lone with his Princess as they steal away from the celebrations to a star lit rampart above the castle gardens, where the Knight declares his ever-lasting love and pledges his life and of honour to her. He asks her hand, meanwhile monks pray in the below chapel hoping for union. She say's yes. It is announced in court, then blown from the battlements.Day breaks; he is brought word of evil doings back in his own land. He leaves word to the Princess that he will be back soon to take her hand. The trouble back home was a rouse to get him away from the Princes so one of the vanquished, a dark knight in yesterdays joust, has summoned a dragon to kidnap the princess for his own.As the truth of the deception reaches our Knight he quickly returns to face the varlet that has taken his Lady. This time tis no joust, but a fight to the death with the dark knight and dragon. Our champion proves his best once again and wins the day and the hand of his Princess forever!- Phil LawrenceSuitable for 1st Section Bands and aboveDuration: 11.15

    Estimated dispatch 7-14 working days
  • £64.95

    A Day in the Life of a Knight (Brass Band - Score and Parts)

    Here we have a most descriptive piece of writing - a story through music. A fantastic 1st section test piece and championship concert work:The opening scene would depict standing on the battlements of a castle hearing the thundering hoofs of our brave Knight's horse miles in the distance. His arrival is expected, and his reputation is known across many lands. Today, he is to joust amongst mere mortal knights and compete for the hand of the fair (and local) Princess.He vanquishes all competitors and wins the day. The scene moves to evening and court where reception and dance is to be held for our winning knight. Both Knight and Princess become centre of attention during the dance. Their eyes only for each other.At last, the Knight has a chance to be a lone with his Princess as they steal away from the celebrations to a star lit rampart above the castle gardens, where the Knight declares his ever-lasting love and pledges his life and of honour to her. He asks her hand, meanwhile monks pray in the below chapel hoping for union. She say's yes. It is announced in court, then blown from the battlements.Day breaks; he is brought word of evil doings back in his own land. He leaves word to the Princess that he will be back soon to take her hand. The trouble back home was a rouse to get him away from the Princes so one of the vanquished, a dark knight in yesterdays joust, has summoned a dragon to kidnap the princess for his own.As the truth of the deception reaches our Knight he quickly returns to face the varlet that has taken his Lady. This time tis no joust, but a fight to the death with the dark knight and dragon. Our champion proves his best once again and wins the day and the hand of his Princess forever!- Phil LawrenceSuitable for 1st Section Bands and aboveDuration: 11.15

    Estimated dispatch 7-14 working days
  • £104.99

    Theme Park Fun! Brass Band (Score & Parts)

    In Theme Park Fun! your orchestra pays a visit to an amusement park. During your visit, you will experience some spectacular rides and attractions this theme park offers. The uniqueness of Theme Park Fun! is the interplay between music and (moving) images. Animations and illustrations support the visual composition (downloadable after ordering a set, on www.gobelinmusic.com).Part 1: The Entrance & Parade [with animation]The opening of the park is a fact. A day full of fun and pleasure awaits! You and the other visitors will be confronted with all the rides, attractions and adventures the theme park has to offer. Which ride shall we do first?! There is so much to do and experience on this day in the park! A parade of colorful floats and park figures is passing by.Let the fun begin!Part 2: The Haunted House [with animation]The only ride in the park that is not related to fun, is the Haunted House. Here visitors will be challenged to visit a house full of ghosts, creepy figures and other ominous things. The clock strikes twelve, there is no turning back. Ghosts are whispering, yelling, screaming... Fortunately it is almost one oclock, so we can leave this creepy place quickly.Part 3: The Swinging Galleon [with illustrations]What a huge pirate ship! Each time you swing back and forth, you will feel that weird feeling in your stomach. When you are thrown completely into the top you will have a fantastic view over the park, but you can not enjoy it for long. Before you know the ship swings back the other way.Part 4: The Fairy Tale Ride [with illustrations]After all those exciting and spectacular rides and attractions, it is time for a peaceful tour in The Fairy Tale Ride. Surrounded by a fairytale setting, you will discover fable figures, talking animals and colorful designs. Such a beauty and tranquility. Having had this experience, we are ready again for the big rides in the park!Part 5: The Bumper Cars [with illustrations]Now its time to crawl behind the wheel of the Bumper Cars! Shall we all chase the conductor?! Before you know you are hit by another visitor or you will bump against someone else. In this tough ride you can prove yourself as a real driver, or perhaps as a really bad one.Part 6: The Roller Coaster [with illustrations]The largest, fastest and scariest ride in the park ... we should definitely do the Roller Coaster! All together in the train, the over-the-shoulder restraints are lowering... be ready to ride. The train leaves the station and is heading for the big lift hill. It will be very scary when the train reaches the top and the train will be plunged down the first drop! Loops, corkscrews and other spectacular coaster elements will follow... Before you know it, the ride of your life is over. Shall we ride it again?!Part 7: Leaving the Park [with animation]Unfortunately everything comes to an end. This day in the theme park is over, but we have a lot new experiences to talk about! The memories of all the funny and spectacular rides will come up when we walk through the park to the exit. Just one look over the shoulder, the amusement park figures are waving at us. Hopefully we will come back again soon! 14:30

    Estimated dispatch 7-14 working days

     PDF View Music

  • £104.99

    Theme Park Fun! - Wilco Moerman

    In Theme Park Fun! your orchestra pays a visit to an amusement park. During your visit, you will experience some spectacular rides and attractions this theme park offers. The uniqueness of Theme Park Fun! is the interplay between music and(moving) images. Animations and illustrations support the visual composition (downloadable after ordering a set, on www.gobelinmusic.com).Part 1: The Entrance & Parade [with animation]The opening of the park is a fact. A day fullof fun and pleasure awaits! You and the other visitors will be confronted with all the rides, attractions and adventures the theme park has to offer. Which ride shall we do first?! There is so much to do and experience on this day in the park! Aparade of colorful floats and park figures is passing by.Let the fun begin!Part 2: The Haunted House [with animation]The only ride in the park that is not related to fun, is the Haunted House. Here visitors will be challengedto visit a house full of ghosts, creepy figures and other ominous things. The clock strikes twelve, there is no turning back. Ghosts are whispering, yelling, screaming... Fortunately it is almost one oclock, so we can leave this creepy placequickly.Part 3: The Swinging Galleon [with illustrations]What a huge pirate ship! Each time you swing back and forth, you will feel that weird feeling in your stomach. When you are thrown completely into the top you will have afantastic view over the park, but you can not enjoy it for long. Before you know the ship swings back the other way.Part 4: The Fairy Tale Ride [with illustrations]After all those exciting and spectacular rides and attractions,it is time for a peaceful tour in The Fairy Tale Ride. Surrounded by a fairytale setting, you will discover fable figures, talking animals and colorful designs. Such a beauty and tranquility. Having had this experience, we are ready again for thebig rides in the park!Part 5: The Bumper Cars [with illustrations]Now its time to crawl behind the wheel of the Bumper Cars! Shall we all chase the conductor?! Before you know you are hit by another visitor or you will bumpagainst someone else. In this tough ride you can prove yourself as a real driver, or perhaps as a really bad one.Part 6: The Roller Coaster [with illustrations]The largest, fastest and scariest ride in the park ... we shoulddefinitely do the Roller Coaster! All together in the train, the over-the-shoulder restraints are lowering... be ready to ride. The train leaves the station and is heading for the big lift hill. It will be very scary when the train reaches the topand the train will be plunged down the first drop! Loops, corkscrews and other spectacular coaster elements will follow... Before you know it, the ride of your life is over. Shall we ride it again?!Part 7: Leaving the Park [withanimation]Unfortunately everything comes to an end. This day in the theme park is over, but we have a lot new experiences to talk about! The memories of all the funny and spectacular rides will come up when we walk through the park to theexit. Just one look over the shoulder, the amusement park figures are waving at us. Hopefully we will come back again soon!

    Estimated dispatch 5-14 working days

     PDF View Music

  • £79.95

    Lost Village of Imber, The - Christopher Bond

    The village of Imber on Salisbury Plain had been inhabited for over one thousand years when it was evacuated in 1943 to make way for military training in the Second World War. At the time, with preparations for the Allied invasion of Europe underway, most villagers put up no resistance, despite being upset, with the belief that they'd return once the war had concluded. To this day, Imber and its surrounding land remain a military training ground. The villagers never returned, and just the shell of what was once a community remains. Structured in three movements, it is on this very real story that the work is based, setting out the series of events of 1943 in chronological order. The first movement, On Imber Downe, portrays a sense of jollity and cohesiveness - a community of individuals living and working together before news of the evacuation had broken. Sounds of the village are heard throughout, not least in a series of percussive effects - the anvil of the blacksmith; the cowbell of the cattle and the bells of the church. The second movement, The Church of St. Giles, begins mysteriously and this sonorous, atmospheric opening depicts Imber in its desolate state and the apprehension of residents as they learn they have to leave their homes. Amidst this is the Church, a symbol of hope for villagers who one day wish to return, portrayed with a sweeping melodic passage before the music returns to the apprehension of villagers facing eviction around their sadness at losing their rural way of life. In complete contrast, the third movement, Imemerie Aeternum, portrays the arrival of the military, complete with the sounds of the ammunition, firing and tanks - sounds which were all too familiar to those living in the surround areas. To close, the Church of St. Giles theme returns in a triumphant style, representing the idea that the church has always been, even to this day, a beacon of hope for the villagers and local community - both the centrepiece and pinnacle of a very real story. The work was commissioned by Bratton Silver Band in celebration of the band's 160th Anniversary, with funding from the Arts Council National Lottery Project Grants Fund and the Brass Bands England Norman Jones Trust Fund.

    Estimated dispatch 5-10 working days
  • £79.95

    The Lost Village of Imber (Brass Band - Score and Parts) - Bond, Christopher

    The Lost Village of Imber was commissioned by Bratton Silver Band in 2019 in celebration of 160 years of the band; 1859-2019. Structured in three movements, the complete work was premiered by Cory Band at Wiltshire Music Centre in February 2020.The village of Imber on Salisbury Plain had been inhabited for over one thousand years when it was evacuated in 1943 to make way for military training in the Second World War. At the time, with preparations for the Allied invasion of Europe underway, most villagers put up no resistance, despite being upset, with the belief that they'd return once the war had concluded. To this day, Imber and its surrounding land remain a military training ground. The villagers never returned, and just the shell of what was once a community remains.Structured in three movements, it is on this very real story that the work is based, setting out the series of events of 1943 in chronological order.The first movement, On Imber Downe, portrays a sense of jollity and cohesiveness, a community of individuals living and working together before news of the evacuation had broken. Sounds of the village are heard throughout, not least in a series of percussive effects, the anvil of the blacksmith; the cowbell of the cattle and the bells of the church.The second movement, The Church of St. Giles, begins mysteriously and this sonorous, atmospheric opening depicts Imber in its desolate state and the apprehension of residents as they learn they have to leave their homes. Amidst this is the Church, a symbol of hope for villagers who one day wish to return, portrayed with a sweeping melodic passage before the music returns to the apprehension of villagers facing eviction around their sadness at losing their rural way of life.In complete contrast, the third movement, Imemerie Aeternum, portrays the arrival of the military, complete with the sounds of the ammunition, firing and tanks, sounds which were all too familiar to those living in the surround areas. To close, the Church of St. Giles theme returns in a triumphant style, representing the idea that the church has always been, even to this day, a beacon of hope for the villagers and local community, both the centrepiece and pinnacle of a very real story.Duration: 13.30

    Estimated dispatch 7-14 working days