Results
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£30.00
Will You Love Me Tomorrow
This haunting song from the early 1960's was sung by The Shirrelles, and is better remembered as "Will you still love me tomorrow".Tim Paton writes:This arrangement features the Tenor Horns and Baritones, although there is still plenty to do for the rest of the band. Also, I have made sure that, if your band were unfortunately missing a 2nd Horn or/and 2nd Baritone, I have cued any important parts elsewhere so that they are covered.
In Stock: Estimated dispatch 3-5 working days
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£76.99
MAMMA MIA (Brass Band - Score and Parts) - Schaars, Peter Kleine
Arranger Peter Kleine Schaars has selected five of the most famous titles from the musical, added the hit Waterloo and used his musical imagination. The result is a catchy ABBA medley that will appeal to young and old.Includes:Mamma MiaKnowing Me, Knowing YouMoney, Money, MoneyDancing QueenI Do, I DoWaterlooGrade: IntermediateDuration: 7:00
Estimated dispatch 7-14 working days
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£24.50
White Rose March - J.P. Sousa - Rob Westacott
John Philip Sousa needs little introduction, however this lesser known March of his may do. Perhaps appealing to the bands of Yorkshire, Slaithwaite MD, Rob Westacott penned this arrangement for Slaithwaite brass band following their qualification to the National Championships in 2015. The traditional March format combined with Sousa's familiar style ensures that the work will be a favourite amongst both players and audiences alike.
In Stock: Estimated dispatch 1-3 working days
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£104.99
Theme Park Fun! Brass Band (Score & Parts)
In Theme Park Fun! your orchestra pays a visit to an amusement park. During your visit, you will experience some spectacular rides and attractions this theme park offers. The uniqueness of Theme Park Fun! is the interplay between music and (moving) images. Animations and illustrations support the visual composition (downloadable after ordering a set, on www.gobelinmusic.com).Part 1: The Entrance & Parade [with animation]The opening of the park is a fact. A day full of fun and pleasure awaits! You and the other visitors will be confronted with all the rides, attractions and adventures the theme park has to offer. Which ride shall we do first?! There is so much to do and experience on this day in the park! A parade of colorful floats and park figures is passing by.Let the fun begin!Part 2: The Haunted House [with animation]The only ride in the park that is not related to fun, is the Haunted House. Here visitors will be challenged to visit a house full of ghosts, creepy figures and other ominous things. The clock strikes twelve, there is no turning back. Ghosts are whispering, yelling, screaming... Fortunately it is almost one oclock, so we can leave this creepy place quickly.Part 3: The Swinging Galleon [with illustrations]What a huge pirate ship! Each time you swing back and forth, you will feel that weird feeling in your stomach. When you are thrown completely into the top you will have a fantastic view over the park, but you can not enjoy it for long. Before you know the ship swings back the other way.Part 4: The Fairy Tale Ride [with illustrations]After all those exciting and spectacular rides and attractions, it is time for a peaceful tour in The Fairy Tale Ride. Surrounded by a fairytale setting, you will discover fable figures, talking animals and colorful designs. Such a beauty and tranquility. Having had this experience, we are ready again for the big rides in the park!Part 5: The Bumper Cars [with illustrations]Now its time to crawl behind the wheel of the Bumper Cars! Shall we all chase the conductor?! Before you know you are hit by another visitor or you will bump against someone else. In this tough ride you can prove yourself as a real driver, or perhaps as a really bad one.Part 6: The Roller Coaster [with illustrations]The largest, fastest and scariest ride in the park ... we should definitely do the Roller Coaster! All together in the train, the over-the-shoulder restraints are lowering... be ready to ride. The train leaves the station and is heading for the big lift hill. It will be very scary when the train reaches the top and the train will be plunged down the first drop! Loops, corkscrews and other spectacular coaster elements will follow... Before you know it, the ride of your life is over. Shall we ride it again?!Part 7: Leaving the Park [with animation]Unfortunately everything comes to an end. This day in the theme park is over, but we have a lot new experiences to talk about! The memories of all the funny and spectacular rides will come up when we walk through the park to the exit. Just one look over the shoulder, the amusement park figures are waving at us. Hopefully we will come back again soon! 14:30
Estimated dispatch 7-14 working days
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£104.99
Theme Park Fun! - Wilco Moerman
In Theme Park Fun! your orchestra pays a visit to an amusement park. During your visit, you will experience some spectacular rides and attractions this theme park offers. The uniqueness of Theme Park Fun! is the interplay between music and(moving) images. Animations and illustrations support the visual composition (downloadable after ordering a set, on www.gobelinmusic.com).Part 1: The Entrance & Parade [with animation]The opening of the park is a fact. A day fullof fun and pleasure awaits! You and the other visitors will be confronted with all the rides, attractions and adventures the theme park has to offer. Which ride shall we do first?! There is so much to do and experience on this day in the park! Aparade of colorful floats and park figures is passing by.Let the fun begin!Part 2: The Haunted House [with animation]The only ride in the park that is not related to fun, is the Haunted House. Here visitors will be challengedto visit a house full of ghosts, creepy figures and other ominous things. The clock strikes twelve, there is no turning back. Ghosts are whispering, yelling, screaming... Fortunately it is almost one oclock, so we can leave this creepy placequickly.Part 3: The Swinging Galleon [with illustrations]What a huge pirate ship! Each time you swing back and forth, you will feel that weird feeling in your stomach. When you are thrown completely into the top you will have afantastic view over the park, but you can not enjoy it for long. Before you know the ship swings back the other way.Part 4: The Fairy Tale Ride [with illustrations]After all those exciting and spectacular rides and attractions,it is time for a peaceful tour in The Fairy Tale Ride. Surrounded by a fairytale setting, you will discover fable figures, talking animals and colorful designs. Such a beauty and tranquility. Having had this experience, we are ready again for thebig rides in the park!Part 5: The Bumper Cars [with illustrations]Now its time to crawl behind the wheel of the Bumper Cars! Shall we all chase the conductor?! Before you know you are hit by another visitor or you will bumpagainst someone else. In this tough ride you can prove yourself as a real driver, or perhaps as a really bad one.Part 6: The Roller Coaster [with illustrations]The largest, fastest and scariest ride in the park ... we shoulddefinitely do the Roller Coaster! All together in the train, the over-the-shoulder restraints are lowering... be ready to ride. The train leaves the station and is heading for the big lift hill. It will be very scary when the train reaches the topand the train will be plunged down the first drop! Loops, corkscrews and other spectacular coaster elements will follow... Before you know it, the ride of your life is over. Shall we ride it again?!Part 7: Leaving the Park [withanimation]Unfortunately everything comes to an end. This day in the theme park is over, but we have a lot new experiences to talk about! The memories of all the funny and spectacular rides will come up when we walk through the park to theexit. Just one look over the shoulder, the amusement park figures are waving at us. Hopefully we will come back again soon!
Estimated dispatch 5-14 working days
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£34.95
Trusting Faith (Euphonium Solo with Brass Band - Score and Parts)
This piece is based on the melody Faith is the victory (T.B. 128) and throughout the solo we follow a person's journey of faith. In the first movement, the bold and confident opening depicts a seemingly strong and certain faith, although perhaps a little naive and immature. The music suggests that if we are certain enough, then we will see our prayers immediately answered and will witness miracles. But what happens when we don't see those miracles happen, or our prayers seem unanswered? Doubt creeps in and the music quickly becomes a full struggle continuing through to the end of the moment.What do you do when you faith amounts to something other than what you thought it to be? The beginning of the second movement reflects this questions and starts hesitantly and full of doubt. Soon, a new melody is introduced, Trusting as the moments fly (T.B. 263). The words of the chorus remind us that true faith should bot be affected by fears or disappointments, that our trust in God should remain. Realising that a faith that holds firm, though being tested over time, becoming deeper and stronger, is a liberating truth. We no longer need to struggle in our strength alone, but can lean on God instead.When we lean on God, reset in his care, and feel. safe in his hands, then faith has really become our victory. We will then become strong disciples who can meet life's various challenges without wavering or being afraid. This is depicted in the final movement of the solo when both melodies, whose messages complement each other, are woven together in an explosive finale.
Estimated dispatch 7-14 working days
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£74.99
Durkle Bandrydge Suite Brass Band (Score & Parts) - Fraser, Bruce
Durkle Bandrydge is the name of the composers imaginary world, but it could very well be anyones invisible dream world with a different name. In this very versatile suite by Bruce Fraser, 8 characters are featured, each with its own peculiarities, making Durkle Bandrydge such a colourful place. Do these characters differ that much from us? That is for you to find out! In the last part, all characters come together in a special way.Durkle Bandrydge exists at the end of your street. It is invisible to humans, but Durkle Bandrygators can watch us with great interest. The music will introduce you to some of the characters who live in this unusual place. The parts: Somnanbulyss, who is a giant troll guarding the entrance to Durkle Bandryde. At least, he is supposed to, but he tends to sleep most of the time. His music is therefore very slow moving and sleepy. Long Gwysteen is a tall, mysterious, and somehow sophisticated character, who walls around with a shell on his back. His music glides along rather gracefully. Squelfitch is a rather unpleasant and smelly character who lives in a bog, which is why his music sounds rather slimy and a bit like trying to walk through quicksand. Perfydlia is a meddling old woman, who gossips about everybody and squeals with sudden delight at the small exciting bits of tittletattle about others in the village. In the music you can hear her sudden little squeals of delight. Maryann Lovely is a beautiful young lady, graceful, gorgeous, absolutely devine, and her music is obviously just the same. Thistledoo Nicely is a lively character who spends and spends and spends with her credit card, buying the latest fashion and never worries about having to pay the bills. Her music reflects her excitement when shopping and het 'happy go lucky' approach to life. Marsyn Edginton is the Lord of the manor, the richest man in town, the 'big cheese', the man with all the power and, of course, the biggest house. He is very grand and his music like he could be a king. Jimmy McScotsmyn is a red haired scotsman wearing tartan cap. He misses his home country terribly and eats lots of shortbread, oatcakes, scotch eggs, porridge and drinks an enormous amount of Scotch Wisky, which helps him to have fond memories of the kind of music he would like to dance to when he was a younger man. His favourite dance is a Jig and this is the music he remembers. Grand March of the Durkle Bandrydgators. We hope that you have enjoyed meeting these characters from Drukle Bandrydge and would invite you to listen to all the villagers now march along in a grand parade - it is a pity that you can not see them, what is a wonderful sight. If you listen carefully, you will hear the melodies which belong to the characters as they march past. Oh what a grand spectacle! 10:00
Estimated dispatch 7-14 working days
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£74.99
Durkle Bandrydge Suite - Bruce Fraser
Durkle Bandrydge is the name of the composers imaginary world, but it could very well be anyones invisible dream world with a different name. In this very versatile suite by Bruce Fraser, 8 characters are featured, each with its ownpeculiarities, making Durkle Bandrydge such a colourful place. Do these characters differ that much from us? That is for you to find out! In the last part, all characters come together in a special way.Durkle Bandrydge exists at the end ofyour street. It is invisible to humans, but Durkle Bandrygators can watch us with great interest. The music will introduce you to some of the characters who live in this unusual place. The parts: Somnanbulyss, who is a giant trollguarding the entrance to Durkle Bandryde. At least, he is supposed to, but he tends to sleep most of the time. His music is therefore very slow moving and sleepy. Long Gwysteen is a tall, mysterious, and somehow sophisticated character,who walls around with a shell on his back. His music glides along rather gracefully. Squelfitch is a rather unpleasant and smelly character who lives in a bog, which is why his music sounds rather slimy and a bit like trying to walkthrough quicksand. Perfydlia is a meddling old woman, who gossips about everybody and squeals with sudden delight at the small exciting bits of tittletattle about others in the village. In the music you can hear her sudden little squealsof delight. Maryann Lovely is a beautiful young lady, graceful, gorgeous, absolutely devine, and her music is obviously just the same. Thistledoo Nicely is a lively character who spends and spends and spends with her credit card,buying the latest fashion and never worries about having to pay the bills. Her music reflects her excitement when shopping and het 'happy go lucky' approach to life. Marsyn Edginton is the Lord of the manor, the richest man in town, the'big cheese', the man with all the power and, of course, the biggest house. He is very grand and his music like he could be a king. Jimmy McScotsmyn is a red haired scotsman wearing tartan cap. He misses his home country terribly and eatslots of shortbread, oatcakes, scotch eggs, porridge and drinks an enormous amount of Scotch Wisky, which helps him to have fond memories of the kind of music he would like to dance to when he was a younger man. His favourite dance is a Jig andthis is the music he remembers. Grand March of the Durkle Bandrydgators. We hope that you have enjoyed meeting these characters from Drukle Bandrydge and would invite you to listen to all the villagers now march along in a grand parade -it is a pity that you can not see them, what is a wonderful sight. If you listen carefully, you will hear the melodies which belong to the characters as they march past. Oh what a grand spectacle!
Estimated dispatch 5-14 working days
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£45.00
f/m
Descriptionf/m was inspired by the internet cartoon 'frequency' by the artist Randall Munroe, which can be seen atxkcd.'Frequency' displays a grid of randomly chosen statistical events which flash at the frequency of their real-time occurrence; an outwardly banal idea with surprisingly profound results. f/m (which - predictably - is short for frequency/modulation) takes a similarly random set of time/duration statistics and uses them to generate the note lengths for each instrument. The first four statistics (and the first brass instrument entries) are derived from physical science. The next eight are all related to the natural world. The final ten, for which the cornets are used, represent contemporary human activity. The percussion instruments maintain a "tick and chime" throughout the work. To view a PDF preview of the score click here.The statistics used are as follows, indicated by numbers in brackets in the score at the first iteration of each one:Lightning strikes the earth 100 times per secondThe first pulsar ever discovered, PSR1919+21, pulses once every 1.337 secondsThere are approximately 10 supernovae every 0.95 secondsEvery 0.6 seconds the entire solar system moves 100 miles around the galactic centreEvery 4.1 seconds a 70 kg human emits 1000 gamma rays due to naturally occurring potassiumA blue whale's heart beats once every 6.67 secondsA hedgehog's heart beats 300/min or 5 times a secondEvery 2 seconds the net population of the world increases by 5There is one birth every 0.24 secondsThere is one death 0.56 seconds5.14 people die of malaria every minute ( one every 11.67 seconds)10 kilotonnes of polar ice are lost on average every 1.4 seconds.Walmart's takes in sales revenue of $10,000 every 1.4 secondsEvery 3 seconds there are 60,000 plastic bags used in US supermarketsEvery 0.72 seconds the world uses 500 tonnes of paperEvery 7.65 seconds, South Korea builds a carEvery 1.75 seconds, China builds a carEvery 5.8 seconds, Germany builds a carEvery 4.7 seconds, the USA builds a truckTwo commercial airline flights take off every 1.86 secondsMacdonalds serves 300 burgers every 4 seconds and feeds 787 people per secondStarbucks uses 3 gallons of milk every secondPerformance Notes:All entries are cued by the conductor at his/her discretion. There is no specified minimum or maximum time between entries and no specified overall duration; the times between each new entry do not have to be consistent unless the conductor wishes them to be so. However each player should be allowed time to complete at least one iteration of their note, and preferably to become comfortable with their place in the overall texture - one of the aims of the work is try present dissonant sounds through the medium of the brass band outside the normal performance context, allowing players to find their place in a non-diatonic harmonic matrix without regard for linear motion or developmental activity. Entries should not coincide unless they align vertically on the score. While it is accepted that absolute accuracy is not possible, players should attempt to get as close as they can the the printed duration of their note, and do their best to keep that duration consistent during repetitions. Rests are indicated by empty staves. A continuous line indicates a repetition in progress.Soprano cornet will require a harmon mute. Cornet 1 and Trombone 2 require metal straight mutes. Cornets 5,7,8 and 9 require cup mutes. The work requires three percussionists, playing tubular bells, vibraphone and and egg shaker.Approximate duration 6'00" - 9'00"
Estimated dispatch 7-14 working days
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£35.00
30 Day Technical Challenge
The 30 Day Technical Challenge This 30 day program is a step by step guide to improve your technique. Each practice session is laid out day by day, exercise by exercise for maximum technical improvement. During the next 30 days you will improve: Breathing Lip Flexibility Single Tonguing Finger Dexterity The Bootcamp will only require a small amount of extra time on top of your normal practice regiment. All you will need is a metronome and your instrument. It does not matter if you are grade 1 or grade 8+ this program will improve your technique. Practice Until Failure If you do not practice until you fail, you are not pushing your technique to its limit. Whether it be squeezing the last drop of air out of your lungs in a breathing exercise, or completing a tonguing exercise until your tongue is completely exhausted, the harder you push yourself the more progress you will see during the 30 days. Taking The Tests Take all 4 tests on day 1. Try to push yourself and reach the highest level possible. There over 20 levels that you can achieve on each test. Start each test from the beginning, playing each exercise at the stated tempo markings before moving on. Exercise 1 corresponds to levels 1 - 5, one level for each tempo written. Levels 6 - 10 are from Exercise 2, 11 - 15 Exercise 3 and 16 - 20 Exercise 4. If you reach level 20, continue changing the tempo on Exercise 4 until you reach failure. Add 1 level for every extra tempo marking completed. Make note of the level you achieve for each test, this will be needed for your comparison at the end of the 30 days. Once you have taken the tests simply follow the calendar and complete the set exercises each day. The weekend practice sessions ask you to repeat the exercises from earlier in the week. This gives you a second chance to push your technique further on each exercise. The Final Test Complete the 4 tests again on day 30 and compare your results. Good luck and enjoy the next 30 days!
Estimated dispatch 5-7 working days